Projects
This page contains all of my professional work. Or will contain my professional work as there is currently not much for me to show here. As such, I will include placeholders so I am able to know how to format this page in the future. These placeholders will be removed very soon.
Rainbow Six Siege (PLACEHOLDER)
- Worked as a Gameplay Multiplayer Programmer
- Worked on the game's achievement system.
- Worked on improving the feel and ease of use of multiple mechanics in the game which includes the drone system, leaning and many others.
- Worked on the implementation of certain operator's gadgets such as Pulse and IQ.
Warcraft III: Reforged (PLACEHOLDER)
- Worked as AI programmer for multiple scenarios within the in-game's campaign mode and Player vs. AI custom matches.
- Worked with 3D artists to create tools that allow for ease of animation integration into game without needing to manually change in-game code to match animation length.